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Game Design – inventing, building, implementing and balancing game mechanics.
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Level Design – owning missions from start to finish; collaborating or solo, planning progression and pacing, scripting events, taking feedback, iterating, writing mission dialogue, balancing, overseeing mission testing
In-game Cinematics (IGCs) – building cutscenes in support if game levels; have worked with artists to create storyboards; familiar with the challenges of creating IGCs
Scripting – extensive use of a variety of proprietary editors to trigger gameplay and cinematics; have used proprietary random map scripting language to make maps for skirmish and multiplayer
Writing – Fiction or fact; have written in-game encyclopedia entries, strategy guide text, dialogue for missions, dialogue for skirmish AIs.
Teaching – both players and teammates; authored the best-testing tutorial of Ensemble Studios’ thirteen year history; frequently asked to and volunteered to train-up colleagues on tools and processes
Computer Skills – experienced with a variety of sophisticated proprietary 3d editors, Microsoft Office products (chiefly Excel, Word, Outlook), bug tracking tools, wiki editing, XML
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